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Die Hard Vendetta

Die Hard Vendetta

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You'd think that a movie such as Die Hard would have all the makings for a fantastic video game. Actually, it does. It's got one hero up against a seemingly never-ending stream of generic bad guys, but with a few more-meaningful enemy characters thrown in along the way for good measure. Its setting is a huge, complex building that the main character, John McClane, has to ascend, level by level. It's got a big payoff ending in the form of McClane's rescuing a building full of hostages, including his estranged wife. Yes, the movie Die Hard truly has it all. Yet with the possible exception of Die Hard Trilogy and the Final Fight clone, Die Hard Arcade, every other game with the Die Hard name on it has been disappointing. That being the case, the new Die Hard: Vendetta, a first-person shooter for the GameCube, is pretty much par for the course, though it does a few neat things. Die Hard: Vendetta takes place long after the Die Hard trilogy. Arrested for Heroism: In the first movie, Deputy Chief Robinson intends to charge John with property damage and a few other things after John's interference, but is unable to follow through with the arrest when a surviving gunman pulls a gun. John is briefly taken into custody in the second movie when he is mistaken for an intruder in a restricted airport area after attempting to confront two mercenaries. The game takes place five years after the events Die Hard with a Vengeance in Los Angeles. After a short time on the Los Angeles Police Department, John McClane's daughter Lucy is kidnapped by Piet Gruber, the son of Hans Gruber and nephew of Simon Gruber. Obfuscating Insanity: He has to fake this in the third film when Simon makes him wear a billboard insulting Afro-Americans while in his underwear. Zeus saves him by claiming his insanity, and he runs with it. And in general, McClane has his moments where he appears "unhinged". He does this for various reasons, either to fool and confuse his enemies, or to cope with the crap he has to go through.

Die Hard: Vendetta – Cheats - GameFAQs Die Hard: Vendetta – Cheats - GameFAQs

Railing Kill: Mooks behind balconies tends to fall over the side and several storeys down when shot. Some cutscenes depicting Bullet Time executions even has mooks dropping in slow-motion! Level 1: The Townsend Art Museum has been taken over by a group of men and they have taken hostages, including Lucy. McClane goes inside the museum himself to save Lucy and take out many enemies as possible.Die Hard (1988)". Box Office Mojo. Archived from the original on July 24, 2009 . Retrieved December 4, 2009. Richard Thornburg: An arrogant reporter who previously endangered Holly during the Nakatomi hostage crisis and the events of Dulles International Airport takeover crisis. Grumpy Old Man: As of the fourth movie, John has gotten a lot more agitated with age, partially because of his estrangement from his family. Heroic Self-Deprecation: For all his successes in overcoming hostile situations, John considers heroism to be overrated compared to a stable family life, only saving people's lives because he thinks it's the right thing to do. Lundstrom, Kathryn. "How DieHard Pulled Off That Die Hard Ad Starring Bruce Willis". AdWeek . Retrieved October 23, 2020.

Die Hard (Franchise) - TV Tropes Die Hard (Franchise) - TV Tropes

Why Won't You Die?: A repeated phrase uttered by Piet Gruber, and some of his mooks. Then again, they're fighting John McClane. One-Man Army: Done very well in the first film, where he compensates for being outnumbered and outgunned by using hit-and-run tactics, psychological warfare, and crafty thinking to save the day. Notably, when he is present at Joe Takagi's death, he doesn't take the opportunity to charge in like a regular Action Hero because he notes that if he did so, he'd be dead too. It's played much straighter in the other films, however.Right Man in the Wrong Place: He was just there for a party and turned out to be the guy made to seriously derail a perfectly good plan. Improbable Weapon User: Down to his Combat Pragmatist tendencies, he'll use plenty of Improvised Weapons to get the upper hand, including chairs, computer monitors, rolls of wrapping tape, fire extinguishers, hairspray, cars, chains and whatever else comes to hand.



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