Games Workshop Warhammer Age of Sigmar - Idoneth Deepkin: Namarti Thralls

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Games Workshop Warhammer Age of Sigmar - Idoneth Deepkin: Namarti Thralls

Games Workshop Warhammer Age of Sigmar - Idoneth Deepkin: Namarti Thralls

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Idoneth born with withered souls are known as Namarti. They must survive several infusions of soulstuff stolen from other species to live to even a fraction of a normal elf lifespan. They are the serf caste of Idoneth society, labourers and frontline raiders in battle. Namarti are eyeless, but other senses honed in the smothering ocean mean this is no hindrance. The Auric Flamekeeper is one of two new models exclusive to this box set. Whilst these will no doubt be released separately in the near-ish future, collectors particularly keen to get their hands on some brand-new and original plastic will want to take note.

The story of these aelves is a tragic one. Teclis formed the Idoneth from souls prised from the belly of Slaanesh, but their corrupted spirits didn’t live up to the Archmage’s dreams. Unable to adjust to their new lives, the Idoneth fled from the powerful gaze of the god of magic, hiding in the inky depths of the seas. The Namarti of the Idoneth Deepkin are those aelves among the Idoneth Deepkin found to have withering souls, it is the Isharann Soulscryers who can discern and label what unfortunate aelves are born with this affliction. Without a new soul Namarti will not live past infancy and even those granted precious souls are destined to live a short life where they are little more than second-class citizens within the Enclaves. Most Namarti can hope to only live three or four decades, a meager and short life to the aelven mindset. [1a] The Aspect of the Sea includes an open-faced helmet and is armed with psi-trident and a deep-sea Sceptre. The Aspect of the Storm instead carries Fuathtar, Spear of Repressed Fury and crulhook, and wears a closed helm with a net-styled crest. There’s a lot of stuff in this box. Like, a lot of stuff. Here it all is rammed into my (somewhat measly) lightbox.The Auric Flamekeeper is joined by five Auric Hearthguard and five Hearthguard Berzerkers – 10 models in total who can be built either way – as well as 10 Vulkite Berzerkers . The Idoneth Deepkin forces crash upon their victims like a tidal wave of destruction, withdrawing like the ebbing tide when their grim work is complete. It’s worth mentioning they sometimes bring along deadly crabs too. This makes the Thrallmaster the perfect Hero to lead units of Namarti Thralls into battle, giving them the edge they need to slay hardy opponents or resist fierce retaliation. They’ll encounter plenty of both when they come up against the furious Fyreslayers of Ryftmar. No matter which way you look at it, Fury of the Deep has one major trump card with which no naysayer can argue: it’s staggeringly good value. With both factions offering up an equitable amount of models to the retail price of the box, you’re basically getting one faction for free. Warhammer Age of Sigmar: Fury of the Deep Review – Introduction

Whilst these have all been great in their own right, Age of Sigmar fans have been left high and dry, started of a battlebox release for quite some time. Perhaps this is because Age of Sigmar was the recipient of a new edition last year, which prompted the release of the formidable Dominion box, as well as a trio of excellent starter sets. The usual artefacts, command trait, battle tactics and grand strategies you’ve come to expect from 3rd edition battletomes. Jay Hine – Gnarlroot (3-1-1): A sort of greatest hits collection from walking greenery, with 6 Lancers, 10 Gossamid Archers (sneaky good in a combat heavy meta), 6 Sword Kurnoth Hunters plus a Warsong giving the list a lot of play in all phases of the game A hindsight tinged by more recent 40K battlebox releases (which have trended towards including only models and a campaign book) makes Shadow and Pain look as if it were positively bursting at the seams with goodies. Fury of the Deep, however, makes it look positively underfed with its impressive offering of both miniatures and extra goodies to get people engaged with the game. Let’s take a closer look at everything in turn now. Literature He’s a nice model, too: covered in details and sculpted really well, his flaming axe really helps add to the overall gravitas of the figure. He’ll look smashing at the front of your armies. Auric HearthguardThe real reason you’re taking him is because he’s a cheap hero at 80 points for your Hearthguard Berzerker Ward rolls and for his unique ability which Warhammer Community previewed this past week below:

As you probably have expected from an elf army, Deepkin are glass cannons. They don’t take a hit well but hit hard. Deepkin in particular strongly embody a cavalry flavor, even if their mounts are not of the traditional sort. They ride eels, sharks and turtles in their quest to raid and return to the sea before they are discovered. Where is Path to Glory? Overall some nice changes for Idoneth as opposed to the Fyreslayer half which doesn’t seem to make as much sense at the moment. If you were making use of Allopexes or Reavers before then you’re going to have to make some cuts somewhere in your list to make these fit. Hopefully both of these armies see new battletomes sooner rather than later. If you’re more competitively minded we looked at what competitive armies and lists were doing leading up to Dec and Idoneth weren’t exactly top of the charts and none of this really helps them move into that space either. It’ll be good to see what a real 3rd edition battletome brings them. Next up, we have a divider with the same artwork as is on the front of the box. Whilst these will always make great posters for a painting cave or wheresoever it is you perform your rites to the hobby gods, their primary purpose is to keep your plastic and your paper goods separate so one does not scratch the other. There’s a good chance yours may arrive with perforations or scratches, but if it does, it has fulfilled its purpose. First things first: grab yourself an Akhelian King. The Slap-King, as he’s known, is a fantastic finesse piece which can reliably delete the enemy’s biggest threats and almost guarantee you the This One’s Mine! battle tactic. Just be careful with your positioning and watch out for Unleash Hell and Stomp.

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Aaron’s list has a minimal nod to Sharks, but it’s all about the Thralls baby. Almost certainly the first time Dhom-Hain has made it to the showdown, it gives the thralls the potential to (if going first in the round) charge, fight (and importantly kill everything within 3″), charge again and fight again. It’s easier said than done, but Wildform (+3 charge rolls IIRC) and Hoarfrost help with the charge and fighty bits respectively. Akhelian ( Allopex - Emissary - Ishlaen Guard - King - Leviadon - Ma'harr - Morrsarr Guard) - Bond-Beast ( Allopex - Deepmare - Druilfish - Fangmora Eel - Fuiadon - Leviadon - Luminar Fish - Ochtar - Rakerdart - Scryfish - Stórá) - Eidolon of Mathlann ( Sea - Storm) - Isharann ( Chorralus - Embailor - Soulrender - Soulscryer - Soul Warden - Tidecaster - Tru'heas) - Namarti ( Thrall - Reaver - Void Drummer) These infantry options, previously rather maligned are looking a lot better now. While at worst you’ll still want to field a few just to have shields for your more valuable units ( your opponent can’t shoot anything but what’s closest, after all) with some work you can make them actually good. They can be buffed by a Thrallmaster, or played in Dhom-Hainn they’re no longer just “pretty good” and can actually become a threat when brought en masse. Other

Again, much like the tokens, the rulers are a bit of a disappointment in what has thus far been an extremely promising release. Warhammer Age of Sigmar: Fury of the Deep Review – Models I am dearly hoping that the impending battletome takes these changes and makes them make a little more sense over all like we saw between Maggotkin Warscrolls and Allegiance Abilities. If the Flamekeeper didn’t hand out a 6+ ward ability I would have hope for an army wide 6+ ward to make some of this make a bit more sense. Competitively speaking this brings Fyreslayers down a couple pegs, an army which was already not competing without allying in Stormdrake Guard for the most part. Auric Hearthguard no longer protecting heroes and doing half their damage now to Monsters takes away one of the best tools the army had for facing Mega Gargants and is sad to see go. The Deepkin book is notoriously Hero heavy, the number of Heroes is more than double everything else combined. Most Heroes retained their general “vibe” even if a few abilities were tweaked here and there. Many units also got a ward, which massively helps their survivability. Eidolons of Mathlann

Jannick Teige – Big Waaagh – 1st Place

Although the title is frequently seen as an insult, it affords great freedom to those who bear it. A Thrallmaster can roam far and wide in search of fresh soul-matter, mastering the pelagic lore of the ocean’s currents. Many will tame vicious sea creatures like the Snapjaw Eel, and even tattoo themselves with tidal maps to prove their navigational skills.* round ('Dreadnaught base') is probably about right, might hang off a 50mm round and it's too wide to use one of the ovals.Actually, you want to use the 80mm round base for the AB - the AB that came in RW battleforce box was supplied with 80mm base.



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