Games Workshop 99120103029 Ork Mek Gun Action Figure

£16.495
FREE Shipping

Games Workshop 99120103029 Ork Mek Gun Action Figure

Games Workshop 99120103029 Ork Mek Gun Action Figure

RRP: £32.99
Price: £16.495
£16.495 FREE Shipping

In stock

We accept the following payment methods

Description

M41 WAAAGH! Snagrod - Snagrod, then Arch-Arsonist of Charadon, unites the Ork factions of the Loki Sector. The nearby Imperial colony of Badlanding is destroyed despite a valiant defence at Krugerport. Intervention by the Crimson Fists Space Marines ensures that Snagrod's next target is the Adeptus Astartes planet of Rynn's World, where, after a titanic battle, the Crimson Fists' fortress-monastery is atomised by a devastating explosion caused when one of the citadel's own defence missiles is accidentally turned against it. The Orks are eventually driven off-world by the arrival of an Imperial reclamation fleet eighteen solar months later, but it is a hollow victory, for the once-proud Crimson Fists are reduced to a fragment of their former glory. As Mekboyz grow in size and experience, many become "Big Meks." Big Meks command squads of lower-ranked Mekboyz and countless Gretchin in battle, and devise the more potent kinds of wargear fielded by Orks, such as Mega Armour and Kustom-blastas. Some of these Big Meks, occasionally called "Mek-Bosses," become so powerful that they command entire warbands or Ork tribes and have thousands of Boyz at their command. Tribes run by Big Meks are more technology-oriented, and tend to have a higher than normal concentration of "kustom" gear and Kombi-weapons among the ranks. They also have more Cyborks and advanced war machines like Deff Dreads, Mega-Dreads, Stompas, and even the highly volatile and destructive Gargants, as well.

The Ullanor Crusade was a vast Imperial assault on the Ork empire of the Overlord Urrlak Urruk during the Great Crusade in the final year of the 30th Millennium. In recent years, Ork Meks have continued to evolve and adapt, taking advantage of the latest advances in technology and experimenting with new and unconventional designs. As a result, the galaxy is never quite sure what the Orks will come up with next. What’s in the Ork Mek box? It is possible that an Ork's klan affiliation may, in part, be a genetic phenomenon, as members of the same klan may have physical characteristics in common that distinguish them from members of other klanz -- for instance, Bad Moons are identifiable by the faster growth rate of their teeth.Supa-Cybork Body- An INFANTRY model gets a 4++, as well as halving all Damage (remember you round up, so it’ll always be a min of 1). A great defensive boost, especially for non- WARBOSS Characters without an innate Invulnerable, though still good for them to make them even tougher. Headwoppa’s Killchoppa- A Big, Beast or ‘Uge Choppa becomes Power Klaw without the -1 that does an additional Mortal Wound on 6s to Wound. A good allround offensive relic, albeit not the most exciting. Mekboyz • Painboyz • Weirdboyz ( Wurrboyz) • Runtherds • Spanna Boyz • Bikerboyz • Flyboyz • Madboyz Orks are possibly the most warlike aliens in the 41st Millennium, and their number is beyond counting. Amid constant, seething tides of battle and bloodshed, burgeoning Ork stellar empires rise and fall.

They are so covered in scars and bionik bits that lethal injuries bounce right off them, giving every Snagga aFeel No Pain ability, usually 4+. As experts at hunting much larger prey, their melee weapons tend to have the Anti-Monster and Anti-Vehicle abilities, letting them automatically wound on much lower rolls. However, this skill is an unconscious one preserved through genetic memories hard-wired into the Oddboyz's DNA by the Brain Boyz millions of standard years ago.Groundshaker Shells- An ‘Eavy Lobba (so basically only for the RIGZ ) makes a non- FLY/TITANIC unit half Move and -2” to Advance and Charge for a turn, provided it hits. It’s a powerful debuff for only 1CP, but limited in both units and targets, as well as needing to hit (with a D6 shot weapon at BS5…) doesn’t make it something to hugely rely on. Instead they simply act, instinct and ability driving them on in a never-ending cycle of violence and conquest. Orks have their own distinct culture (or "kultur" as the Orks call it), the origins of which are lost in the dim and distant past.

Ork Meks are some of the most eccentric and ingenious inventors in the galaxy. Possessing a natural talent for creating all sorts of contraptions, they are particularly adept at building and fixing weapons, gadgets, and vehicles, often using little more than scrap and salvaged materials. X+++, or ‘shrug’, ‘Feel No Pain’ or ‘Ignore Damage roll’ depending on how you’re feeling, means it is a dice roll to ignore each point of damage, which is taken after any failed saves. A stomping Deff Dread, which you can arm with lethal Dread Klaws, or load out with plenty of dakka.Mekboyz are clever and fiendishly inventive, driven ever onward by their instincts to ceaselessly tinker with any and all machines in their general vicinity. Given how dangerous some of these strange items can be, Mekboyz and their insane inventions can cause considerable harm to anyone unfortunate enough to be nearby even if they are not directly engaged in battle. Scorched Gitbonez- PSYKER only (including the Kill Rig), granting them +1 to cast Witchfires, and a 4+++ vs Mortals taken by Perils of the Warp. It’s fine, though the Witchfires aren’t amazing when compared to the buffing powers of the Ork Disciplines. Smite isn’t a Witchfire either, so no boosted super Smites for you.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop