Games Workshop Warhammer 40k - Harlequin Troupe

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Games Workshop Warhammer 40k - Harlequin Troupe

Games Workshop Warhammer 40k - Harlequin Troupe

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Some describe it as a galactic tapestry of shimmering strands, others a maze of glowing tunnels, or the veins of some vast living entity. All such accounts fall short of the truth, for the Webway defies neat categorisation. It is an elegantly crafted extradimensional realm located between realspace and the Immaterium, analogous to the surface of a still, dark pool, or a fine silk veil drawn across something foul.

Goonhammer Reviews Codex: Aeldari (9th Edition), Part 4

Sand, Maurice (1860). Masques et Bouffons. Comédie italienne, vol. 1. Paris: Michel Levy Frères. Copy at Google Books. Power Sword - Harlequin power swords are always named after famed weapons from Eldar myth. Many bear titles taken from the blades forged by Vaul to appease Khaine and secure the release of his prisoners, Kurnous and Isha. Also popular are the various blades of the House of Eldanesh, one of Khaine's many godly weapons, or the many stolen swords of the Laughing God himself.Alongside death-dealing, the Harlequins possess another, ritual duty: they travel between the realms of their divided kin -- the craftworlds, the Exodite worlds and the dark city of Commorragh -- performing the dances and plays of the Aeldari mythic cycle. Viewed with superstitious awe, these ritual performances remind the Aeldari of the gods they once knew and of the Fall of their ancient race, ensuring that their people retain some semblance of racial unity. Indeed, when war calls and the day is sufficiently dark, the Harlequins often broker temporary alliances between their Commorrite and craftworld kin. Characteristics and dramatic function [ edit ] Harlequin at the Pantomime Theatre in Tivoli Gardens in Copenhagen, Denmark Physicality [ edit ] Shuriken Pistol - Shuriken Pistols are light, compact sidearms much favoured by Harlequins. The slender, graceful lines of these weapons mislead many foes, who discover their lethal stopping power only as a flurry of razor-edged shuriken rip through their flesh. The reliability and featherweight construction of the Shuriken Pistol means that most Harlequins bear them into battle, the Players' acrobatic combat style perfectly complemented by the firearm they wield.

Harlequin Void-Dancer Troupe Kill Teams Clown Tears: Harlequin Void-Dancer Troupe Kill Teams

The Harlequins are lightning-fast warrior acrobats. These enigmatic beings do not differentiate between war and art, applying their lithe, inhuman grace to both without distinction. Sinister, mysterious and mercurial, they wage a never-ending guerrilla war against the servants of the Ruinous Powers in the name of their Laughing God. Harlequins are the strangest and most inscrutable of all the Aeldari race. Their mastery of the physical arts, twinned with their incredible speed, makes the Harlequins truly deadly fighters. Every moment is a performance, and they perform their legendary masques with puissant skill, flair and passion –- their hallmarks upon the field of battle. Bloodied Shards (997.M41) - Amid the crystalline deserts of Jai'Hallaer, the Masque of the Veiled Path meet a vast Khornate warband in battle. Using illusion and guile, the outnumbered Harlequins lead their rage-blind foes into the Shattered Rift, before crushing them in a razor-edged landslide. The operative would still count as performing the action for all rules purposes. For example, if it performed it during its activation, it would not be able to perform the action again during that activation. Whimsical: Each time this operative is activated, you can use the Capricious Role Tactical Ploy for this operative without spending any Command Points. When performing, a Troupe Master invariably plays the story's hero or major protagonist. In the Dance Without End, the Troupe Master takes the role of the Laughing God himself, striving against She Who Thirsts and thwarting the newly birthed god's unceasing hunger.In the wake of their disappearance or destruction during the War in Heaven against the Necrons and their C'tan masters, the Old Ones left the care and use of the Webway to their Aeldari creations, who used it for millennia to tie together their great empire. Whatever the means of becoming a Harlequin, to become one means erasing all that has come before including friends, family, and purpose. However it happens, once an Eldar becomes a Harlequin, every aspect of their old identity is erased. Each joins a Light, Twilight, or Dark Troupe and assumes a new role at the direction of their Troupe Master. These roles - each known by a ritual character name such as the Sun Prince or Shaimesh the Poisoner or Webway Witch - inform every facet of the Harlequin's new personality. Just as the Eldar on the Craftworlds funnel every aspect of their psyche into a single Path, so the Harlequins turn their minds absolutely to playing their allotted role. Known as the Theyldh, this process of becoming their "true" self is far more intense than anything experienced by any other performer in the galaxy. [14a] Harlequins carry out several self-appointed duties since their first reappearance after the Fall of the Eldar, the most central of which is putting on theatrical performances of Eldar History. Harlequin's Kiss - The iconic weapon of the Harlequins, once plunged into the victim's body, this weapon reduces their innards to meat slurry in moments.

Harlequin - Warhammer 40k - Lexicanum

Oreglia, Giacomo (1968). The Commedia dell'arte. New York: Hill and Wang. pp.55–70. ISBN 9780809005451.Each of the Masque's mythic plays has a battlefield counterpart, known as the Saedath or Masque Form. Essentially a strategic battle plan with an allegorical aspect, these inform target priority, overall strategy, and by which troupe division the conflict will be led. The appropriate Saedath is chosen based upon mythic cycles, ritual significance, or even the time of day. [14b] The scheme involving the Kingdom of Falmuth resulted in Rimuru awakening as a True Demon Lord instead of Clayman.



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