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Samba de Amigo - Party Central (Nintendo Switch)

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In the Wii version, players use the Wii Remote, in combination with either the Nunchuk or another Wii Remote. Optional, unlicensed third-party maraca attachments are also available. a b Colantonio, Giovanni (May 23, 2023). "Samba de Amigo: Party Central is the hit of Wii era nostalgia I've been craving". Digital Trends. Digital Trends Media Group. Archived from the original on June 11, 2023 . Retrieved June 11, 2023. Shun Nakamura, the game's director [12] and producer, was the director of Samba de Amigo, the first work he directed, and wanted to create it again. He was also interested in virtual reality hardware and noticed a trend of reusing old intellectual properties in the video game industry. As a result, he proposed a revival of Samba de Amigo, feeling it was a suitable title for virtual reality. [5] [7] He and the development team aimed to adapt the game to present times while preserving its fundamentals and have it instill happiness in its players. [5] The game was based on the concept of "silly fun", which was explained by Nakamura to TechRadar as prioritizing fun and enjoyment of music over skill, contrasted to typical rhythm games. [12] The younger developers on the team had to be adjusted to the concept due to the difference and not being familiar with the fundamentals of Samba de Amigo. [7] The game was greatly influenced by TikTok, [5] reflecting on how users would entertain others with videos of themselves performing and enjoying music so that the game could correctly execute the "silly fun" concept for the present generation, with happenings being an example. [13] The main gameplay had already been established, so not much inspiration was derived from other rhythm games. [5] In mid-2007, veteran developers Gearbox Software came up with the idea to port the game to the Wii console, and upon Sega's approval, began working on the new version with Sonic Team as consultants. [9] The default setting of the game uses the Wii Remote and Nunchuk to simulate the maraca-shaking from the original game, with the option to use two remotes for completely wireless play. Optional maraca-shaped attachments are also available to provide the full experience. [10] Unlike the maraca controls of the Dreamcast version which could detect the height at which they were shaken, the Wii sensor bar is not capable of this. Instead, the angle at which the Wii Remote is being shaken determines if high, mid or low notes are hit. The rotation of the controller also has an effect on note detection, especially when doing cross-over moves. A sequel, Samba de Amigo: Party Central, which is focused more on popular music genres in general, was released on the Nintendo Switch and Apple Arcade as Samba de Amigo: Party-To-Go on August 29, 2023 and on the Meta Quest 2, Meta Quest Pro, and Meta Quest 3 as Samba de Amigo: Virtual Party on October 12, 2023.

Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online Samba de Amigo Ver. 2000 was announced for North American release, under the name Samba de Amigo Ver. 2001, but it was among the games that were canceled when Sega discontinued support for their console.Romano, Sal (1 June 2023). "Samba de Amigo announced for Quest 2". Gematsu. Archived from the original on 1 June 2023 . Retrieved 2 June 2023. a b Shanklin, Will (August 1, 2023). "A new Samba de Amigo game is coming to Apple Arcade this month". Engadget. Yahoo! Inc. Archived from the original on August 31, 2023 . Retrieved August 3, 2023. Samba de Amigo has never really found the hardware to do its unique rhythm-action set-up justice beyond the original arcade and Dreamcast release, so it'll be interesting to see how Switch's Joy-Cons fare in the role of imaginary maracas. a b c d e Shea, Brian (May 23, 2023). "Samba De Amigo: Party Central Release Date Set For August, Sonic Music DLC Announced". Game Informer. GameStop . Retrieved May 23, 2023.

In the original arcade game, the player is given two or three stages to play through, depending on how the options are set. Each stage has three songs to choose from. If the player does well enough on each stage, an additional Special stage is enabled, where three of the more challenging songs are made available.

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In the Dreamcast version, each maraca has a cord which is plugged into a bar that lies in front of the player's feet. The bar is slightly more than two feet in length and has a sensor at each end, and each maraca has an ultrasonic transmitter mounted on its cord; this allows the system to triangulate the position of each maraca. The rattle part can be unscrewed from the top of each maraca for quieter play. [4] Included in the box is a plastic mat with two brown footprints, which helps players properly position themselves in relation to the sensor bar. Hagues, Alana (August 19, 2023). "Feature: TikTok, Smash Bros., And Shaking Up 'Samba De Amigo' With Series Creator Shun Nakamura". Nintendo Life. Hookshot Media. Archived from the original on August 31, 2023 . Retrieved August 20, 2023. a b "Wii Review - 'Samba De Amigo' ". WorthPlaying. Archived from the original on 2012-09-22 . Retrieved 2020-10-28.

Peters, Jay (June 1, 2023). "The biggest announcements from Meta's Quest Gaming Showcase". The Verge. Vox Media. Archived from the original on June 2, 2023 . Retrieved June 2, 2023. a b c d Romano, Sal (August 8, 2023). "Samba de Amigo: Party Central DLC roadmap announced". Gematsu . Retrieved August 8, 2023. a b Ombler, Mat (June 13, 2023). "Samba De Amigo is all about 'silly fun', says director Shun Nakamura". TechRadar. Future plc. Archived from the original on June 16, 2023 . Retrieved June 16, 2023. a b "Samba De Amigo Review". GameSpot. Archived from the original on 2020-11-15 . Retrieved 2020-10-28. Samba de Amigo was first developed as an experimental arcade game during the time of attractive music arcade games and swiftly by a team with little experience in game development. [6] Shun Nakamura, the game's director, was more focused on creating a music game where players could have fun and enjoy the performance of music, instead of just playing music. The choice of maracas was inspired by how Japanese people would use maracas to add interest to karaoke performances. [7] As the game was originally developed for the local Japanese market, Western songs that were familiar to Japanese audiences were chosen, as well as songs with rhythms that were easy for one to immerse into. [8] The main character, Amigo, was determined based on how his cheerful personality matched the typical portrayal of monkeys, and finalized by Yuji Uekawa, the character designer for the Sonic the Hedgehog series. The game received positive reception every time it was presented by the team, which would lead it to being ported to the Dreamcast. [7] Other releases [ edit ] Ver. 2000 [ edit ]Leston, Ryan (June 15, 2023). " 'Samba de Amigo: Party Central' will feature a new song from Pitbull's next album". NME. NME Networks. Archived from the original on September 1, 2023 . Retrieved June 16, 2023.

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