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Keyflower

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You cannot bid on a boat tile, but the player who wins the first player tile gets to choose the boat first. When you take a boat, you get all the workers and resources that come with it and put them behind your screen. Meeples are the bidding currency and the workforce of the game. They are your workers. Meeples come in three colors: red, blue and yellow.

Here is how to play Keyflower. The player who was dealt a home tile with the lowest number receives a purple meeple and begins the game.Bidding: each city tile is hexagonal in shape and each player is assigned a side of the hexagon. When a player wishes to bid on a tile, they will select a number of keyples of the same color and then place those keyples against the tile on their assigned side. The amount of meeples there must constitute a winning bid. Pig Shelter (2015) [2]—Fall tile. Score 2 points per pig allocated at the end of the game, and can be upgraded by a skill to get 3 points for each. Despite its euro-aesthetic, at its heart Keyflower has a great deal of player interaction. Allowing players to use each others’ action spaces allows for some mild sabotage, without being too punishing for the wronged party – who gets to collect any meeples on their town at the end of a round. Keyflower is the 7th game in the Key series published by R&D games. [2] The games listed are other games from the Key series.

Trader (2014) [2]—Summer tile. Trade a skill for a green worker, can be upgraded to trade a skill for 2 green workers. Beekeeper is a new winter tile. It was designed to celebrate BGG’s 15th birthday. This expansion was available exclusively from the BGG Store in August 2014. Pig Shelter Delivery Man (2018) [2]—Winter tile. Starting from the tile, get 1 point for each tile traveled by road. Goods are procured, commodities delivered and homesteads upgraded. It’s hardly Mansions of Madness Second Edition, but despite the pretensions of the rule book, there’s more than a gossamer thin theme to be found here if you’re willing to look. This expansion brings an agricultural side to the game. You buy farm buildings, grow wheat, collect and breed farm animals: cows, pigs, and sheep. Fields for animals are created by the layouts of the roads on tiles. This adds a new dimension to the base game. Playing with this expansion, you also get points acquiring and breeding animals, harvesting wheat and laying out the fields. The MerchantsWhen generating resources, the color of the keyple used must match the color of any keyples that have been used to previously bid upon or generate resources from the tile in question. Also, if the tile has been used to generate resources previously, then the amount of keyples that must be placed will change. Each usage of the tile will make using the tile again more expensive keypleswise. So, how does a turn of Keyflower pan out? Well, excuse me, while I slip into a pronoun which is a little more comfortable. Ooooh! I feel much better now. This expansion also brings you a new village tile. This tile is available only through Spielerei magazine (October 2013). Key Celeste

At the start of the first round I reach into a bag and draw out a hand of random coloured meeples. I then conceal these surreptitiously behind my cottage-themed player shield. Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. If I don’t fancy any of the above I can pass. This doesn’t drop me out of the round, but if all players pass in sequence the round will end. In 2012, Richard Breese and Sebastian Bleasdale paired up to create one of the most innovative Eurogames ever created, Keyflower. A huge part of Keyflower’s success was its intriguing tile auction system. Each player is trying to acquire village tiles that can be added to their village which can later be upgraded for victory points. The workers in the game have a dual purpose – they can be used to pay for the acquisition of tiles and they can be used to produce resources, which creates a unique problem. The fewer workers you have available to you, the harder it is to produce the things that you need to upgrade the tiles that you already possess. How many workers are you willing to lose to gain possession of a certain tile?However, being able to do this relies on you being able to ship the required goods to the tiles you want to upgrade. Careless tile placement will mean extra turns spent schlepping goods across your board. And what do extra turns schlepping mean? Well… not prizes. Once everyone has taken their turn, a season ends. Here, you collect your meeples from the bids you did not win, put away tiles that nobody bidded for and take the tiles you have won. You also get meeples that were put on tiles in your village and tiles that you have won. When you add tiles to your village, adjacent sides of tiles have to match. Keyflower presents a lot of interaction between players. As everything is centered around bidding auctions, you will be competing with your opponents all the time. At the beginning of the game, each player has 8 workers, a home tile and “hidden” winter tiles. Your village starts to grow from the home tile. To add tiles to your village, you have to bid on them using workers of matching colors. Matching workers are also used for generating resources, skills and new workers.

During your turn, you can choose to do one of the following three things: bidding, production or transporting and upgrading. Bidding The game is played over four rounds, and each round depicts a season. In spring, summer and fall, new tiles will be available in the market. On player's turns, they can bid for a tile in the market, use a tile for its effects, or pass. When bidding, players can use workers of a matching color to place them on their side of a tile to show the bid. Some general rules for bidding:

Specified combinations of workers, resources and skills will get you victory points. To win, you need to collect the largest number of victory points. In an apparent effort to one-up all the other Euro games in the school yard, Keyflower’s rule book opens with a vivid and immersive description of the game’s theme: Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. At the end of every season, boats bring more workers, more resources, and there will be new tiles that you can bid on. In winter, there will be no new tiles, and you will be working with your winter tiles. Keyflower (2012) is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

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