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Tomb Raider: Anniversary (PS2)

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There were initially two film adaptations made in the early 2000s that starred Angelina Jolie as Lara Croft in Lara Croft: Tomb Raider in 2001 and its sequel, The Cradle of Life, in 2003. While both films were financially successful, neither of them were well received by critics. A reboot starring Alicia Vikander as Lara Croft was released in 2018, which was better received. [26] A sequel of the 2018 film was in development with Vikander returning as Croft but it was later canceled with the film rights reverted to the game company and prompted a bidding war among studios.

a b c Mueller, Greg (17 April 2006). "Tomb Raider: Legend Review (PC)". GameSpot. Archived from the original on 23 April 2006 . Retrieved 22 June 2018. Legend uses a game engine based on an updated version of technology used in Legacy of Kain: Soul Reaver. [28] Creating more open environments was a challenge for the development team. Their environment designs for the Legacy of Kain series were more enclosed and required different engine and level architecture. A key part of the engine design was a streaming system; levels were divided into individual units which were loaded in and out depending on Lara's position in the level. This allowed the team to create levels with a high amount of detail without exceeding the memory limitations of their planned consoles. [25] [26] The team later said that developing the engine in parallel with the game's content caused issues both with deciding on what should be kept from each version and making adjustments. [31] The artificial intelligence (AI) was redesigned to react to Lara's actions, with human enemies being able to detect and flank her. [28] Story and character design [ edit ] All Tomb Raider Issues". topcow.com. Top Cow Productions. Archived from the original on 17 June 2008 . Retrieved 12 February 2010. Released on November 21st, 1997, Tomb Raider II builds upon the foundation of its predecessor. While it still uses the grid-based ‘level’ system, player-controlled Lara Croft has access to improved mobility, new weapons, and a set of vehicles—mainly used to traverse long distances. Tomb Raider II also explores the use of darkness as an obstacle, giving Lara pyrotechnic flares that can be used to light dark corners for a set period of time. Gardner, James (2004). Lara Croft Tomb Raider: The Man of Bronze. Random House. ISBN 978-0-345-46173-5.The Tomb Raider series is a long, renowned franchise. It’s been through highs and lows, and managed to pull itself out of the pit of failure—something that is almost certainly a death sentence for most modern video games. The control scheme for the previous titles—which involved moving Lara through levels built using a grid system—was completely scrapped. [33] The new control system, dubbed "fluid movement", would enable players to learn how to control Lara and safely navigate levels with a minimum of difficulty. [31] Combat was designed around Lara's acrobatic prowess and primary goal as an adventurer. It was balanced so it would be non-intrusive and enjoyable for both newcomers and series' veterans. [26] Finalising Lara's animations, which were all hand-animated, took a long time and accounted for an estimated 15-20% of the game's code. Several moves and items had to be cut at various stages of development. [26] Realistic physics, something still novel in gaming at the time, was integrated into gameplay. [31] Rather than using available off-the-shelf physics engines, the team created a custom physics system which handled everything from puzzle design to character and environmental movement. [26] The control scheme and overall atmosphere drew inspiration from Ico. [29] Another influence on the team was the original Tomb Raider and its 1997 sequel. [33] Online elements were considered, but dropped so the team could focus on delivering a polished single-player experience. [33] Tomb Raider: Underworld is a single-player action-adventure game where the player controls the protagonist, Lara Croft, from a third-person perspective, through a variety of locations around the world. [1] [2] :7–9 Lara can jump, climb and shimmy along ledges and vertical poles or ladders, crawl through small spaces, and swing on ropes and horizontal poles. Some areas have climbable surfaces she can scale, and some ledges allow her to stand on them and shimmey along. Other abilities include wall jumping between two adjascent surfaces, interacting with objects and switches, using a grappling hook to latch onto special rings for both puzzle solving and environmental traversal, and swim and dive underwater for a limited time. Different button combinations can create more moves such as a roll and swan dive. [2] :7–9 [3] [4] Puzzles revolve around Lara finding keys to mechanisms in the environment, or manipulating different mechanisms to trigger larger elements within and around the environment. There are also traps which need to be avoided, some of them involved in the puzzle design. [1] [4] During some levels, Lara has access to an all-terrain bike which is used in both navigation and puzzle solving. [5]

Mike Fleming Jr (January 25, 2021). "MGM Sets 'Lovecraft Country's Misha Green To Write/Direct Next 'Tomb Raider' With Alicia Vikander Reprising As Lara Croft". Deadline. Goldberg, Matt (27 December 2016). " 'Tomb Raider': Walton Goggins on His "Confused", "Angry", and "Desperate" Villain". Collider.

What’s You Favorite Tomb Raider Game?

Alicia Vikander reveals she "would love" to do a Tomb Raider sequel". Digital Spy. February 24, 2018 . Retrieved July 24, 2018. Buchanan, Levi (6 August 2007). "Tomb Raider Legend Review (Mobile)". IGN. Archived from the original on 6 March 2013 . Retrieved 22 June 2018. Tomb Raider 1-3 Remastered Announced for February 14 Release". GamingBolt . Retrieved 14 September 2023. a b c d e f g h Mueller, Greg (10 April 2006). "Tomb Raider: Legend Review (Xbox 360)". GameSpot. Archived from the original on 28 February 2014 . Retrieved 22 June 2018. Tomb Raider Legend for GameCube". IGN. Archived from the original on 14 January 2007 . Retrieved 4 June 2018.

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