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Adeptus Mechanicus: Serberys Raiders

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Necrons are another faction that didn’t really need a lot of help from Strategic Reserves, but both of their vehicle-based teleporting options (Monoliths, Night Scythes) are risky and overpriced, so there’s potentially some value in putting a few units into Strategic Reserves. When building a full AdMech army, expect to be building multiple copies of the exact same box. In some cases, like Serberys or Ironstriders, expect to be building lots of them. Firepower– AdMech have incredibly efficient shooting, some of the best in the game. From the lowly Skitarii Ranger to the towering Ironstrider Ballistarii, and all sizes in between, this army has a lot of point-efficient ranged weapons. Vypers come down by a point per model. This is the first outright very positive change here, as it lets you run three for 9PL, under the first reserve threshold. It genuinely makes them slightly more likely to see play. Warhammer Community: Reveals From the Warhammer 40,000 Open Day! (Posted on 30/11/2019) (Last accessed 30 November 2019)

Sicarian Ruststalkers down to 4PL from 6PL for 5 models. 10 Ruststalkers are now 8PL instead of 12PL. Ruststalkers are still bad. Warhammer Community: Tridents, Harpoons, and Very Large Spears: Learn to Fish with these Aquatic Imperial Knights (Posted on 17/12/2021) (last accessed 17th September 2023)Orks know what they like, and they like fighting. Anything that makes them faster, shootier, or choppier is fair game, and the Killdakka Warband is made up of all sorts of Boyz armed with whatever they can find to krump their foes with. So what changed and how big a deal is it? We dove into the app this morning to find out and summarize the biggest impacts. For the most part, Power Levels changed to be in-line with the current points costs of units, though there were a few areas where it seems like strategic decisions have been made with Strategic Reserves costs in mind.

Most of the Grey Knights’ non-vehicles have the Teleport Strike ability, preventing them from using Strategic Reserves and others can be put into a teleportarium for 1 CP with the Teleportarium Stratagem, so this PL update isn’t the biggest deal for them. Purifier Squads don’t have this ability however, and went down by 2 PL (from 9), while Purgation Squads also held firm. The Nemesis Dreadknight also came down to 9 PL from 11, making it cheaper to put into Strategic Reserves. Imperial Knights Carrying a huge galvanic cell that sends tendrils of the Motive Force running through their body, the Tech-Priest Manipulus is a master of increasing the output of their Skitarii force’s weapons. By redirecting the electrical energy into their warriors’ arc, radium, and galvanic weaponry, the range at which they strike down enemies of the Omnissiah increases dramatically. Praetorians: These are the elite of the Skitarii. They are super-enhanced (bionically/cybernetically/chemically/genetically etc) humans who are augmented with a huge array of cybernetics and heavy weapons. They are, essentially, a sort of counterpart to Obliterators. However, many old sources also suggest that Praetorians are instead an elite Skitarii type following the fashion of Imperial Guard stormtrooper units, but with slightly more augmentations, putting them somewhere "between" storm troopers and Space Marines. All of these are completely plausible, and based on the preferences of the Magi who build them. [Conflicting sources]Bikers went up to 5 PL for the base squad, stayed at 9 for the +3 bikers option and went down to 13 for the full-size option. That’s helpful if you wanted to put them in Strategic Reserves, either by themselves or with other units. In a straight shooting match, there are few armies that can go toe-to-toe with AdMech. For Admech has a simple way of stopping some big mean greenskin from tearing them a structurally superfluous new data-port: use a gun. And if that don’t work, use more guns.

TROOPS: 10x Skitarii Vanguard (Radium Carbines, w/ your choice either Omnispex or Data-Tether) 85pts All Skitarii in your army gain the optimisation but also suffer from the deprecation. If you are clever, you can use a Skitarii Marshall to cancel out the deprecation effect on a single unit in a key turn, taking your opponent off guard.

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Helbrutes went up by 1 PL to 7. So did the Lord Discordant on Helstalker (to 10), making them now 2 CP to put into Strategic Reserves. That’s not great for a unit that will sometimes want to outflank. Warhammer Community: Engine War - Requisition Approved (posted 3/30/2020) (last accessed 3/30/2020) Bikes, vehicles and heavy units appeared to take an increase, as did more popular infantry units. Other units which are not so popular got reductions. The only real exceptions are Tactical Marines and Reivers, which are neither popular and got a PL increase. To me, it looks like they gave vehicles an across-the-board power level increase, and raised the PL of the Repulsor Executioner enough to make it prohibitively expensive to bring in smaller games. The biggest change here is the Doom Scythe , which drops from 11 PL to 9, now allowing it to be put into Strategic Reserves for only 1 CP. Given how versatile Aircraft can be on arrival, this is a major boost to the unit. Putting three of them into Strategic Reserves to protect them until they can show up and use Amalgamated Targeting Data is now much, much less hateful, costing only 3 CP instead of 6. Dominion Squad went up by 1PL for a 10 woman squad (5 PL for 5, 8 PL for 10). This is part of a pattern of 10 model squads getting a price hike while the 5 models that come with all the juicy special weapons go unchanged. In the case of the Dominions it’s somewhat justified as a lot of their weapon options went down in cost, but the first 5 Seraphim that come with 4 inferno pistols cost the same as the last 5 seraphim, who come with just bolt pistols.

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