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CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

£12.185£24.37Clearance
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You may use the ability on your Leader's card (abilities on the other cards have no effect, except for the Skeleton). Each Tribe has its own unique ability. I can't remember the exact moment, but I think in season 2 he just really lets his anger get the best of him, beating people up on the sidewalk for the most trivial stuff. Just his explosive temper,... Leave your Band of Allies together in front of you, with the leader card on top, so all players can see how many cards are in the Band. All the Bands of Allies you play remain there until the end of the Age. X = Band of Allies Size

Players continue taking turns recruiting Allies and playing Bands until the third Dragon card is revealed.All Control markers on the main game board, the Merfolk board, and the players' Orc Horde boards, if any, remain for the next Age. All Troll and Giant tokens must be returned to the side of the main game board.

c. If the Giants are in play, place the Giant token next to the main game board with the side matching the number of players face up. At the end of the Third Age, the player with the most Control markers in a Kingdom earns Glory equal to the value of the highest Glory token in that Kingdom (in the "III" space). The player with the second most earns Glory equal to the middle token (in the "II" space), and the third place player earns Glory from the lowest Glory token in that Kingdom (in the "I" space). Players win 'Glory' at the end of each age by having the most control markers in each kingdom. They add control markers by sending in a Band of Allies. But only if they play more Allies than they have existing markers already in that region. In the Age of Creation, the land was formed, much as you know it now. In those days, heroes strode the land like gods, giving first form, and then their own names to the Six Kingdoms…"

Playing Through An Age

Playing Hint: Keep in mind that you can play Bands larger than what is necessary to place a Control marker, with the intention of gaining more Glory, keeping cards away from your opponents, or triggering certain Tribes' abilities. You can also play a Band smaller than necessary, without placing a Control marker, just to gain some Glory for that Band of Allies. On your mention of Skat that is similar to the game 500 (pretty common in New Zealand and Australia and the Northern US and Canada from what I hear - well, at least in the 70s & 80s) where there are... Now it's time to see who earns the Glory from the six Kingdoms. Go through all six Kingdoms, scoring them independently:

At the end of the Second Age, the player with the most Control markers in a Kingdom earns Glory equal to the value of the middle Glory token in that Kingdom (in the "II" space). The player with the second most Control markers earns Glory equal to the lowest Glory token there (in the "I" space). In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins! At the end of each Age, you will earn Glory for the Kingdoms you control and the Bands of Allies you have gathered. There are 12 different races available with only six in each game (five in the 2-3 player version). The Centaur’s power, for example, allows a player to send a second Band of Allies into Ethnos on their turn. The power of the Wingfolk is to place a control marker on any kingdom no matter what colour the leader is, although the size of the band still has to allow for the placement in that region.Once all of the players have earned their Glory, all players must discard all of their Bands of Allies. Some of the Tribes have abilities that come into play during the resolution of the End of an Age. Pay special attention to the Tribes of Ethnos chapterat this point if you have the Dwarves, Giants, Merfolk, Orcs, Skeletons, or Trolls in play. Glory For The Band Of Allies

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