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Posted 20 hours ago

USAopoly | Hues and Cues | Guessing Board Game | Ages 8+ | 3-10 Players | 30 Minutes Playing Time

£12.495£24.99Clearance
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ZTS2023
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Great stuff. We need to wrap this up now, Scott… Like the rest of the year, the time’s flown by! Just two more thoughts: first, if I wanted to get an interesting answer from you – one nobody else is likely to get – what question would I have to ask? Should your piece be inside the scoring frame but is not the exact color, you will receive two points for it.

The cards have that same glossy finish, making them top-notch as well. Honestly you’d rarely have to shuffle the cards because there are four colors on each, and there are so many of them that you’d never be able to tell if you actually had a duplicate. I also appreciate the savvy design choice to give coordinates to each color and notate those on the cards. It makes finding the colors a breeze. Only one piece can be placed on each space. The players made their first guess based on the clue “turquoise”. Two-Word CueThe Cue-Giver can then give a second clue (two-words this time). This gives everyone another chance to place a second pawn. (They can opt not to do this, if they think it isn’t beneficial to them!) Then the Cue-Giver places a 3x3 ‘fence’ over the coordinate of their colour. Every pawn inside this fence scores the Cue-Giver 1 point each. Any pawn on the exact square scores that player 3 points. Any pawn elsewhere within the fence scores 2 points. Any pawns on the immediate outside edge of the fence scores 1 point. Then the board resets, and the next player becomes the Cue-Giver… The objective of Hues and Cues is to score more points than the other players by giving good color cues, and figuring out the other players’ cues. Setup for Hues and Cues

I consider Hues and Cues a party-style game since it accommodates up to ten players out of the box. Players give one-and-two-word clues to try to get the other players to guess which colour they’re describing. The twist is they can’t use colour clues like “blue” or “green” for example. They also can’t refer to anything in the room.

I think it appeals to a larger group of gamers than the more creative-focuses Dixit and the very dry and slow-paced Codenames. And if you like either, or both, of those games you should definitely give Hues and Cues a look.

Overall, Hues and Cues is a fun, light-hearted game that helps you appreciate the colors that you might see every day. It’s not something that I’ll play frequently, but it will hold a well-deserved place on the shelf for occasions where a simple game is called for. I consulted with a board-certified ophthalmologist during the design process. On top of that, I – and multiple publishers – tested the game with different players of all types of deficiencies. Because Hues and Cues isn’t about “what colour is an apple”… It’s about how one recalls or sees an apple, and how well it matches the other players’ perceptions of an apple, say. So players who see the colour spectrum differently will still see the hue in the same area of the board as you and I do. We also had numerous situations where the first round of player markers were significantly off from where the Cue-giver intended. There was plenty of ‘what were you thinking’ going on every time that happened. With those more abstract cues, that’s bound to happen. Test your color knowledge and guessing abilities with Hues and Cues – a vibrant group party game of colorful communication where players are challenged to make connections to colors with wordsIt's always an excellent service with brilliant products at a very competitive price - will use again! Even aside from any fine art application, it’s eye-opening for kids to see how others can view colors so differently than they do. It encourages creativity both in how they see the world and how they communicate with others. Some rounds we’ve all hit really close to the chosen color and other times we’ve been super spread out all over the board. Those rounds usually bring a lot of laughs. I think it’s natural for someone to assume a person who experiences some type of colour blindness can’t play a game about colour. Hues and Cues is most likely the only colour-based game which can be played by those with a colour deficiency without additional symbology or other assistance. So instead of describing a color as “yellow”, you might say, “butter”. (Using the words “lighter” and “darker” are off-limits as well.)

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