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Journey Collectors Edition(PS3)

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But art connects the artist with the audience. Knowing that something you put your life into -- something you cared about, dreamed about, something you thought about every single day -- was able to reach to a lot of people and they heard your voice and appreciated your children... loving your children is like an extension of me loving you. And I feel loved. I feel not alone. And that's a wonderful experience. This feeling of gratitude is also what gives me the inspiration to make future games." Best Overall Game". IGN. Ziff Davis. December 21, 2012. Archived from the original on December 25, 2012 . Retrieved December 27, 2012. I really need to play this through again. First and only time I played it, I think it was two sittings, but the finish I was virtually in tears. Such an experience from such a simple concept. The connection with a stranger you couldn't fully communicate with sharing the same world and together trying to reach the end... just breathtaking at times. I totally get that its not everyones cup of tea mind... On the other hand, video games are farther away from being respected as an art form by the mainstream," he says. "From 2014 until now, is what I call the 'Great Dilution' for the game industry. Thanks to the social and mobile game expansion, we see a 10x growth in the total population of people who have access to gaming content. But the majority of the new games came out on mobile and social platforms focused on pure growth rather than respect. While more high quality artistic games are made year after year, this dilution drastically shifted the public impression on the gaming industry.

Journey - Metacritic

If anything, Journey is nothing more than an interactive visual tech demo in a sort of storybook-ish format. Ohannessian, Kevin (March 12, 2012). "Game Designer Jenova Chen On The Art Behind His "Journey" ". Fast Company. Archived from the original on June 18, 2022 . Retrieved May 1, 2020. When I played this it was really boring, I think I walked for 45 minutes, was 45 minutes enough to play through this I don't remember if I beat it. I liked the graphics and the mood in the first 15 minutes but after that I kept playing because I was curious until it abruptly ended!Since the very start, the game had a very strong community, people that fell in love with the game and playing it all over again. Over the years, they discovered many interesting things and are still playing it. Journey is a very special game, it's best enjoyed "blind", with no knowledge about it before playing it for the first time. Travel and explore this ancient, mysterious world alone, or with a stranger you meet along the way. Soar above ruins and glide across sands as you discover the secrets of a forgotten civilization.

Journey Guide - IGN

When we ask about whether that question of games as art hasn't been settled long ago, Chen says things have changed considerably over the decades, and games are already seen as art by the people who grew up playing games. PSN Game of the Year". GameSpot. CBS Interactive. December 17, 2012. Archived from the original on January 1, 2013 . Retrieved December 27, 2012. A very shallow game, in my opinion. All pretty music and environments with nothing underneath to really make the experience memorable. No interesting characters or storytelling. The gameplay is about as basic and rudimentary as you can get. Environments aren't very interactive. A glitzy surface only goes so far for me. Even remembering Journey just makes me happy. Playing it was a one of a kind experience, even on repeat playthroughs.Journey stands as a prime example of the truly remarkable things that can be done via this medium.”

Journey Proved Once and for All That Game of the Decade: Journey Proved Once and for All That

What really dawned on me was that TGC's games are meant to be played by a much broader range of players due to its emotional accessibility," Chen says. "And I felt the destiny of TGC is to make games for everyone rather than hardcore console players. And we decided to help TGC reach its destiny, our next game needs to be on platforms where everyone has access to hence cross platform between mobile, console and PC. We started with mobile since it was the most difficult platform to develop on. The rest is history." After ten years, I feel very grateful for what happened," Chen says. "It's also strange because we're growing the company and I interview people and they tell me, 'I played Journey when I was 13 years old!'EDIT: I've played the game at least once a year since launch and never had a problem with finding players. That's not to say you will always be playing with someone else but over the course of a playthrough you will cross with others.

PlayStation Games That Are Totally Overrated - TheGamer 15 PlayStation Games That Are Totally Overrated - TheGamer

In each level, the player may come across one other player temporarily connected to their game. When players approach each other they charge one another's scarves. They cannot communicate with each other beyond patterns of singing. Players can help each other by activating strips of cloth or showing paths, but cannot hinder each other and are not necessary for completing any level. [2] When two players finish a section at the same time they remain together into the next one; otherwise, they are connected to new players when they move on. While all the figures generally look the same, individual players can be told apart by unique symbols which are shown floating in the air when they sing and are displayed on their robes at all times. [5] Players may also gain decorative patterns on their robe with successive playthroughs which can be distinguishing. [6] The entire game takes two to three hours to complete. [2] Story [ edit ] It will forever be the most popular choice to mention when people say "games aren't art" or 'games are too violent"

About This Game

Game of the Year". Spike Video Game Awards. Spike. December 7, 2012. Archived from the original on December 30, 2012 . Retrieved December 27, 2012. a b Gera, Emily (February 11, 2011). "Journey Hands-on Preview". VideoGamer.com. Archived from the original on October 3, 2012 . Retrieved May 23, 2011. a b c d e Clements, Ryan (March 1, 2012). "Journey Review". IGN. Ziff Davis. Archived from the original on June 20, 2012 . Retrieved June 27, 2012. Beware: Journey is a beautiful game, but it often manages to cause emotions like despair, confusion, fear or sadness too. This is part of the experience. I was never a fan. I finished it at least, I’ve got a friend that said he couldn’t make himself to finish it.

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