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TeeTurtle | Happy Little Dinosaurs Base Game | Board Game | Ages 8+ | 2 to 4 Players | 30 to 60 Minutes Playing Time

£24.995£49.99Clearance
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These exceptions are card effects that specify when the effect occurs by stating “During this round” or “During scoring this round. If scores are inverted in a round when multiple players tie for the highest or lowest score, the scores of all players involved are inverted. You’ll do your best to avoid Natural, Predatory, and Emotional disasters while dodging Meteors, and much like in the real world, you’ll probably fail. For example, if two players are tied for the lowest score in the round at 3 points each and the highest score in that round is 9 points, both of the players originally tied for the lowest score receive a score of 9 points for the round, and the player who originally had a score of 9 points now receives a score of 3 points.

This means that you will be eliminated from the game if you collect a Meteor card in addition to any two other Disaster cards. For each Disaster card in your Disaster Area, move your Dinosaur meeple forward 1 space on your Escape Route at the end of each round. Point cards feature various weapons, trinkets, and good luck charms that you will use to try to collect points and avoid disasters. If an Instant card states “Play this card if you would add a Disaster card to your Disaster Area this round,” you may play that card if you have the lowest score after scoring is complete to avoid adding a Disaster card to your Disaster Area (or if another player sends a Disaster card your way). You might fall into a pit of hot lava or get ghosted by your dino date, but the dino who survives it all wins the game!The player with the highest score in the round collects points equal to their score and should move their Dinosaur meeple along the Escape Route on their player board accordingly. If a card states “During this round,” its effect occurs before the effects of any other Point cards in the round, regardless of those cards’ point values. The advantages and disadvantages of your Dinosaur Traits are added to or subtracted from your Point card’s value each round. Before the next round begins, clear the table by moving all face-up Point cards and Instant cards to the discard pile. This 54-card expansion pack will take you back to the days of terrible acne, raging hormones, and carnivorous classmates.

For each Disaster card in your Disaster Area, move your Dinosaur meeple forward 1 space on your Escape Route at the end of the round. No player involved in Sudden Death collects points for the round, even if their new Point card exceeds the score of the highest-scoring player in the round.

If a card states “During scoring this round,” its effect occurs when you calculate scores after all other Point card effects have been used. Unless otherwise specified, players may use their Point card’s effect after revealing their Point card, but before scoring occurs in the round. If two players play a Point card with the same value, the player with the fewest total collected points on their Escape Route may use their Point card’s effect first.

Note: inversion effects do not apply to Sudden Death; during Sudden Death, you always want to play the higher card than your opponent(s) to avoid adding a Disaster card to your Disaster area. But keep picking yourself back up, because the first Dinosaur to reach 50 points (or the last Dinosaur standing) wins the game! At the end of the round, each player moves their Dinosaur meeple forward on their Escape Route a number of spaces equal to the number of disasters in their Disaster Area.

If multiple players are tied for Point card number value and total points collected, the youngest player may use their Point card’s effect first. Your player board includes your Dinosaur character, your Escape Route (which you’ll use to collect your points), and your Disaster Area (in which you will collect Disaster cards throughout the game). If multiple players tie for the highest score in a round, each of those players collects points equal to their score in the round and moves their Dinosaur meeple forward on their Escape Route.

There are three main types of Disaster cards in addition to Meteor cards (which are extra disastrous).If you have 5 Instant cards in your hand and no Point cards, discard your hand and draw 5 new cards. If more than one player runs out of Point cards in their hand during Sudden Death, move the face-up Disaster card to the bottom of the Disaster deck and end the round and just never talk about it again. If an Instant card states “Play this card during scoring,” you may play that card when scores are being calculated after all Point card effects have been used. Eliminate a player only after they collect either four Disaster cards of the same type or two of each of the three types of Disaster cards in their Disaster area. If scores are inverted in a round, only the player(s) with the highest and lowest scores are affected.

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